
Injecting Electromagnetic Pulses into Digital Devices
Paul F. Renda
This talk is not about someone on the ground firing a ray gun at a jet and bringing it down. This talk is about someone on the jet injecting EMP into the wiring system and causing great problems with the aviation and the black box. This talk will have at least ten video demos of device pulses and one of a surge protector, along with explanations of a Marx generator and a MOSFET charging circuit. Going green, fly by wire airplanes, robotic control trains, densely integrated systems… these are all realities of our daily environment. One problem is that all of these make our lives more susceptible to an EMP disruption. Other topics will include TWA 800, Tesla coils, Byzantine faults and the power grid.
Friday 2300 Bell
Interaction with Sensors, Receivers, Haptics, and Augmented Reality
Pan, Ryan O’Horo, Micha Cardenas / Azdel Slade, Elle Mehrmand, TradeMark G. (Evolution Control Committee)
Electronic sensor technology has been increasing in resolution while decreasing in cost. The ubiquity of GPS receivers has created the ability to obtain location-based information on demand. At the same time, Augmented Reality interfaces are becoming more popular in the consumer market. From the micro-level of delicate touch sensors in haptic interfaces to the macro-level of GPS positioning, these trends make physically interactive computing more and more accessible. This session will provide an overview of motion/light/heat sensors, GPS receivers, haptic interfaces, and other interactive electronics. Along with an explanation of how they work, several projects that utilize these technologies in the consumer, creative, and social realms will be covered. There will be an audience participation section where users will get a chance to explore sensors and electronics themselves.
Friday 2300 Lovelace (90 minutes)
Get Lamp Screening and Discussion
Jason Scott
In the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles, and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them. They were called “computer adventure games,” and they used the most powerful graphics processor in the world: the human mind. Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks, and traps to be overcome. They were filled with suspense, humor, and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the torch to present a new set of places to explore.
Get Lamp is a documentary that tells the story of the creation of these incredible games, in the words of the people who made them. Director Jason Scott has previously created BBS: The Documentary, partially filmed at HOPE, and will be on hand to introduce and show the documentary, as well as talk about the production of Get Lamp and his filmmaking, including lessons learned, trivia and stories told, and how exactly one goes about minting a commemorative coin.
Friday 2300 Tesla
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Cheshire@PH2.Mobi